![]() This works, and it eliminates the need for Playspace Mover entirely since OVR Advanced Setting now has that ability. ![]() To reset your playspace, what I did was head over to OVR settings and selected Space Fix, then selected the Revert option at the bottom. Someone in the vive subreddit mentioned that interleaved reprojection is now enabled by default, so even if you disable motion smoothing, you’ll still have issues since reprojection is going to try. Save bindings and you should be able to move your playspace. The warping and distortion effect is still there with playspace mover, even with motion smoothing off.Edit your bindings to where you could use Space Drag (For example, on Oculus CV1 controllers, I set A/X for Space Drag on button press).Look for "OVR Advanced Settings" or "Advanced Settings" in the bindings tab.Go to SteamVR settings and go to the Controller section.If "Comfort Zone" is any number other than 0, make it so. Go to "Motion" and enable Space Drag for left and right hands. A MelonLoader mod that replicate the SteamVRs Playspace for Oculus Quest.Hello all ive been running my fbt 'HTC 2. The newest version of OVR Advanced Settings includes the option for Space Dragging and Space Fixing, which are similar to how playspace mover works in a way. Tldr: tunring off my trackers breaks ovr playspace drag. It requires messing around with settings and controller bindings in the SteamVR menu and OVR Advanced Settings tab. In the meanwhile, there is another way to get playspace to work. However for naelstrof's playspace mover it still remains a problem. It turns out that for people using vive trackers whilst running hybrid setups with Oculus equipment, the newest version of Space Calibrator will fix calibration issues and return it to normal. This guide will work for Oculus rift, rift S, Vive, Valve index, and Windows Mixed realityPlayspace mover.
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